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Keeping classic DOS games playable.

Every title here has a permanent page, and the metadata, manuals, scans and screenshots on it come from readers. Playable builds are made on request and run right in your browser.

  • Titles indexed
    7,376
    +7369 this week
  • Reviews
    0
    Community-written
  • Online now
    0
    Last 5 minutes
  • Approved uploads
    7
    Manuals · scans · soundtracks
Pillars

What we stand for

  • Catalog seed

    We import the eXoDOS metadata set, so titles arrive with a real page you can search, filter and link to.

  • Community uploads

    Members add manuals, scans, screenshots, soundtracks and notes. Reviews and discussion sit on the same page.

  • Playable on request

    Ask for a title to be preserved and an admin builds the bundle. After that anyone can boot it in the browser, with nothing to install.

  • Open & accountable

    The code is source-available, moderation decisions are visible, and the DMCA process is written down. No game sits behind a paywall.

The story

How the site works

The games themselves are mostly still findable. What disappears is everything around them: the manuals, the box scans, the config files someone worked out in 1994. Those live on forums and abandonware mirrors that go offline without warning, and once a mirror dies nobody notices for years.

The catalog covers classic DOS games. Thousands of titles arrive with their core metadata, so the site is searchable and filterable by genre and era before anyone uploads a thing. Pages, slugs and filters are generated per title.

Members supply the content. Anyone signed in can upload manuals, screenshots, scans and soundtrack rips to a title's page, and reviews and discussion sit on the same page. Long-form write-ups are handled by editors so the tone stays consistent across the catalog.

Bundles get built on demand. When a title has no browser build yet, its page carries a Request playable version button. Requests pile up on the Wanted list, and the titles with the most behind them get built first and open in one click for everyone.

Every game is free, and stays free. Nothing in the catalog is behind a paywall. Running it costs money, so free accounts see ads, and an optional Supporter membership removes them and adds cloud saves and extra save slots. Between them, those two cover storage, shipping for physical media, and the work behind the bundles.

Get involved

Help us get through the next eight thousand

Submit a missing title, scan a manual, ask for a playable bundle, or review something you played. Contributions are logged and credited to you.